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How does movement prediction work in League of Legends?

To ensure smooth gameplay, the Movement Prediction option trades moment-to-moment accuracy for responsiveness in League of Legends. This way, players experience more or less the same level of responsiveness while playing the game, regardless of differing latency levels.

What's the difference between movement prediction and movement prediction?

For example, a somewhat laggy person will click to go somewhere and start moving a noticeable interval later. Movement prediction will start moving immediate; the "prediction" is predicting that the server will receive this movement input data as well, just a slight interval later. Oh, okay, holy shit, that's amazing then.

Should I use the movement prediction option if I'm Faker?

The Movement Prediction option in that scenario will cause more harm than good. You can use the Movement Prediction option if you feel the effects of high latency rates. This option will conceal those effects but will not address the root causes of those effects. It’s also not a good idea to use this option if you are Faker.

Does movement prediction work on low ping?

Movement prediction only activates on certain thresholds of ping and packet loss so it really doesn't do anything on low ping (sub 100). It also doesn't affect what actually happens in game, only what you see. Let's say you are in the fountain and you click to move to midlane.

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